Trash
- Tank pain: Average3 of 5Group pain: Minimal1 of 5
Unmitigated damage per second engaged, relative to this dungeon's own average.
- Tank pain: Average3 of 5Group pain: Average3 of 5
Unmitigated damage per second engaged, relative to this dungeon's own average.
- Tank pain: Light2 of 5Group pain: Minimal1 of 5
Unmitigated damage per second engaged, relative to this dungeon's own average.
- Tank pain: Heavy4 of 5Group pain: Average3 of 5
Unmitigated damage per second engaged, relative to this dungeon's own average.
- Tank pain: Average3 of 5Group pain: Light2 of 5
Unmitigated damage per second engaged, relative to this dungeon's own average.
- Tank pain: Heavy4 of 5Group pain: Average3 of 5
Unmitigated damage per second engaged, relative to this dungeon's own average.
- Tank pain: Light2 of 5Group pain: Minimal1 of 5
Unmitigated damage per second engaged, relative to this dungeon's own average.
- Tank pain: Average3 of 5Group pain: Average3 of 5
Unmitigated damage per second engaged, relative to this dungeon's own average.
- Tank pain: Heavy4 of 5Group pain: Average3 of 5
Unmitigated damage per second engaged, relative to this dungeon's own average.
- Tank pain: Minimal1 of 5Group pain: Minimal1 of 5
Unmitigated damage per second engaged, relative to this dungeon's own average.
- Tank pain: Minimal1 of 5Group pain: Light2 of 5
Unmitigated damage per second engaged, relative to this dungeon's own average.
- Tank pain: Minimal1 of 5Group pain: Minimal1 of 5
Unmitigated damage per second engaged, relative to this dungeon's own average.
- Tank pain: Light2 of 5Group pain: Light2 of 5
Unmitigated damage per second engaged, relative to this dungeon's own average.
- Tank pain: Light2 of 5Group pain: Light2 of 5
Unmitigated damage per second engaged, relative to this dungeon's own average.
- Tank pain: Average3 of 5Group pain: Average3 of 5
Unmitigated damage per second engaged, relative to this dungeon's own average.
Bosses
- BossTank pain: Average3 of 5Group pain: Average3 of 5
Unmitigated damage per second engaged, relative to this dungeon's own average.
- AddTank pain: Minimal1 of 5Group pain: Minimal1 of 5
Unmitigated damage per second engaged, relative to this dungeon's own average.
- BossTank pain: Heavy4 of 5Group pain: Light2 of 5
Unmitigated damage per second engaged, relative to this dungeon's own average.
- AddTank pain: Light2 of 5Group pain: Heavy4 of 5
Unmitigated damage per second engaged, relative to this dungeon's own average.
- BossTank pain: Light2 of 5Group pain: Average3 of 5
Unmitigated damage per second engaged, relative to this dungeon's own average.
- BossTank pain: Average3 of 5Group pain: Average3 of 5
Unmitigated damage per second engaged, relative to this dungeon's own average.
No enemies match. to see the roster again.
Priority target: burst it down, or it wipes the group.
It takes no damage while this is up: put the damage on another target.
- Mind FreezeDeath Knight
- Shambling RushDeath Knight · Unholy
- DisruptDemon Hunter
- Skull BashDruid · Feral/Guardian
- Solar BeamDruid · Balance
- QuellEvoker
- Counter ShotHunter · Beast Mastery/Marksmanship
- MuzzleHunter · Survival
- CounterspellMage
- Spear Hand StrikeMonk
- Avenger's ShieldPaladin · Protection
- RebukePaladin
- SilencePriest · Shadow · not a lockout
- KickRogue
- Wind ShearShaman
- Spell LockWarlock · Felhunter
- Axe TossWarlock · Demonology, Felguard
- PummelWarrior
- Disrupting ShoutWarrior · Protection
- AsphyxiateDeath Knight
- GnawDeath Knight · Unholy
- ImprisonDemon Hunter
- Mighty BashDruid
- MaimDruid · Feral
- IntimidationHunter
- Freezing TrapHunter
- ParalysisMonk
- Hammer of JusticePaladin
- Kidney ShotRogue
- Cheap ShotRogue
- GougeRogue
- BlindRogue
- Mortal CoilWarlock
- Axe TossWarlock · Demonology, Felguard
- Storm BoltWarrior
- Shield ChargeWarrior · Protection
- Quaking PalmPandaren
- Nature's CureDruid · Restoration
- NaturalizeEvoker · Preservation
- DetoxMonk · Mistweaver
- CleansePaladin · Holy
- Mass DispelPriest
- PurifyPriest · Discipline/Holy
- Purify SpiritShaman · Restoration
- Singe MagicWarlock · Imp pet, or Demonology
- Remove CorruptionDruid
- Nature's CureDruid · Restoration
- Cauterizing FlameEvoker
- Remove CurseMage
- Cleanse SpiritShaman · Elemental/Enhancement
- Purify SpiritShaman · Restoration
- Remove CorruptionDruid
- Nature's CureDruid · Restoration
- Cauterizing FlameEvoker
- ExpungeEvoker
- NaturalizeEvoker · Preservation
- DetoxMonk
- RevivalMonk · Mistweaver
- RestoralMonk · Mistweaver
- CleansePaladin · Holy
- Cleanse ToxinsPaladin · Protection/Retribution
- Poison Cleansing TotemShaman
- Cauterizing FlameEvoker
- DetoxMonk
- RevivalMonk · Mistweaver
- RestoralMonk · Mistweaver
- CleansePaladin · Holy
- Cleanse ToxinsPaladin · Protection/Retribution
- PurifyPriest · Discipline/Holy
- Purify DiseasePriest · Shadow
- Cauterizing FlameEvoker
- Wraith WalkDeath Knight · self only
- Travel FormDruid · self only
- RescueEvoker
- Master's CallHunter
- BlinkMage · self only
- Tiger's LustMonk
- Blessing of FreedomPaladin
- Wind Rush TotemShaman · Jet Stream talent
- Spirit WalkShaman · self only
- Consume MagicDemon Hunter
- Tranquilizing ShotHunter
- SpellstealMage
- Dispel MagicPriest
- Mass DispelPriest
- PurgeShaman
- Greater PurgeShaman
- Devour MagicWarlock · Felhunter, or Demonology
- SootheDruid
- Oppressing RoarEvoker · Overawe talent
- Tranquilizing ShotHunter
- ParalysisMonk · Pressure Points talent
- ShivRogue
Move out of it, away from it, or don’t touch it.
Get off the other players. A few yards, not across the room.
Move into or onto it: a friendly zone, or a group-up.
Stand in it, catch it, or run over it.
Someone has to go interact with it: free a trapped player, pull a lever.
- IronbarkDruid · Restoration
- Life CocoonMonk · Mistweaver
- Blessing of ProtectionPaladin · physical only
- Blessing of SacrificePaladin · redirects damage
- Lay on HandsPaladin · healing only
- Pain SuppressionPriest · Discipline
- Guardian SpiritPriest · Holy
- Anti-Magic ZoneDeath Knight · magic only
- DarknessDemon Hunter · chance based
- TranquilityDruid · Restoration · healing only
- RewindEvoker · Preservation · healing only
- ZephyrEvoker · area only
- Aura MasteryPaladin · Holy
- Power Word: BarrierPriest · Discipline
- Divine HymnPriest · Holy · healing only
- Spirit Link TotemShaman · Restoration
- Healing Tide TotemShaman · Restoration · healing only
- Rallying CryWarrior · max health only
