Target Density
How big the pulls get in each dungeon, and how much of your damage lands in them.
- Runs sampled
- 320
- Key levels
- 17 to 22
- Measured
How much damage at what density?
Share of the damage dealt, bosses included.
| Enemies hit at once | |||||||
|---|---|---|---|---|---|---|---|
| Dungeon | 1 | 2 | 3-4 | 5-6 | 7-9 | 10-14 | 15+ |
| Ruby Life Pools | 3.6% | 11.8% | 18.0% | 19.4% | 17.9% | 25.2% | 4.2% |
| Temple of Sethraliss | 8.8% | 6.2% | 11.1% | 17.9% | 24.4% | 24.1% | 7.5% |
| The Blinding Vale | 9.5% | 4.3% | 14.0% | 15.8% | 22.9% | 20.3% | 13.3% |
| Murder Row | 11.7% | 8.3% | 10.1% | 11.1% | 18.5% | 20.0% | 20.3% |
| Altar of Fangs | 11.7% | 1.5% | 6.5% | 12.3% | 22.1% | 22.8% | 23.0% |
| Den of Nalorakk | 14.6% | 5.4% | 8.1% | 10.3% | 21.3% | 32.4% | 7.8% |
| Voidscar Arena | 15.5% | 4.2% | 9.9% | 10.6% | 23.8% | 17.6% | 18.4% |
| Kings' Rest | 17.8% | 18.3% | 18.8% | 23.8% | 6.7% | 2.3% | 12.4% |
How long at what density?
Share of the seconds it was dealt over.
| Enemies hit at once | |||||||
|---|---|---|---|---|---|---|---|
| Dungeon | 1 | 2 | 3-4 | 5-6 | 7-9 | 10-14 | 15+ |
| Ruby Life Pools | 12.8% | 23.2% | 23.2% | 17.2% | 11.8% | 10.4% | 1.4% |
| Temple of Sethraliss | 26.1% | 14.9% | 16.0% | 15.7% | 14.6% | 9.9% | 2.8% |
| The Blinding Vale | 27.9% | 9.6% | 20.0% | 14.1% | 14.7% | 9.8% | 3.9% |
| Murder Row | 28.7% | 17.4% | 15.1% | 10.8% | 11.5% | 9.7% | 6.8% |
| Altar of Fangs | 38.2% | 5.2% | 10.7% | 11.8% | 15.1% | 11.8% | 7.1% |
| Den of Nalorakk | 40.8% | 11.7% | 11.5% | 9.1% | 12.7% | 12.3% | 1.9% |
| Voidscar Arena | 42.3% | 8.6% | 12.4% | 8.9% | 13.3% | 8.5% | 6.0% |
| Kings' Rest | 38.0% | 25.1% | 17.9% | 12.5% | 3.0% | 1.0% | 2.4% |
How many targets should you sim?
In Raidbots, set Fight Style to Patchwerk and Number of Bosses to the Sim column. Leave everything else alone. The field stops at 10, so anything measuring higher is capped there. The two run columns are the same seconds counted two ways, and by time is the smaller number most guides publish. Trash and boss split the damage one.
| Dungeon | Sim | Run by damage | Run by time | Trash | Boss |
|---|---|---|---|---|---|
| Altar of Fangs | 10 | 9.98 | 5.42 | 11.46 | 2.02 |
| The Blinding Vale | 10 | 8.17 | 4.86 | 10.01 | 2.47 |
| Voidscar Arena | 10 | 8.59 | 4.67 | 9.82 | 1.53 |
| Murder Row | 10 | 8.59 | 4.93 | 9.68 | 1.61 |
| Den of Nalorakk | 9 | 7.86 | 4.25 | 9.09 | 1.35 |
| Temple of Sethraliss | 8 | 7.94 | 4.82 | 8.33 | 2.51 |
| Ruby Life Pools | 7 | 6.88 | 4.64 | 7.28 | 2.48 |
| Kings' Rest | 7 | 5.90 | 3.01 | 7.07 | 1.76 |
| Any key | 9 | 7.99 | 4.58 | 9.09 | 1.97 |
Where do these numbers come from?
- One damage dealer per run, their pets included.
- Every second, count the enemies they hit. Each copy of a mob counts on its own.
- Average those counts, weighting each second by the damage in it.
- A second is boss time only if most of its damage hit a boss.
- Seconds with no damage are skipped. The walk between packs is not a zero.
- Runs are picked to cover every spec, not to find the best parses.
- They are leaderboard runs. Pull smaller than they do and your number is lower.
- Your spec moves it. An AoE heavy build lands above the dungeon's number and a single target one lands below.