Banyu

Methodology

This page covers where the data comes from and how I pick the tags for each ability.

Reports
724
Key levels
15 to 22
Measured

Where do the logs come from?

For each dungeon I pull a batch of logs off the Warcraft Logs Mythic+ leaderboards. These are usually high keys played by good groups, so what you read here is what typically happens when people play well. I take the top 3 logs from each of the game’s 40 specs and merge them into one set of data.

The top leaderboard would have been easier, but it would have skewed the data toward the meta and wouldn't be inclusive of non-meta specs. Pull only one class and spec, say Protection Paladin, and you get more Blessing of Freedom and Cleanse Toxins than other groups may have. Taking a few from all specs evens it out. This means that the overall dataset is more comprehensive of the total ability pool.

DungeonReportsKeys
Season 2
Altar of Fangs9315 to 21
Den of Nalorakk8815 to 22
Kings' Rest9115 to 22
Murder Row8915 to 22
Ruby Life Pools9015 to 21
Temple of Sethraliss8815 to 22
The Blinding Vale9415 to 21
Voidscar Arena9115 to 21

What gets an entry?

An ability gets an entry only if I saw it happen in one of seven log tables. The Wowhead tooltip is not enough on its own.

  • Enemy casts
  • Enemy damage
  • Enemy buffs
  • Player debuffs
  • Enemy healing
  • Interrupts
  • Dispels

Big numbers don't automatically warrant an entry. If there is nothing for the player to interact with, in general it will not be included on the site.

Some enemies don't really have abilities. Or rather their ability is "Melee" or "Shoot" or something like that. I consider this an auto attack and don't think players need to do anything special to deal with them. Most of the time this damage is on a tank, so players can refer to the meters on each relevant enemy.

How do you pick the tags?

19 tags in 4 categories. Each category answers a different question.

StopDid anyone actually stop it?

Determined by log evidence of players stopping an action from an enemy. Unfortunately stuns on some physical casts don't show up in logs reliably.

  • Kill
  • Swap
  • Interrupt
  • Stun

RemoveCan players remove it?

Determined by log evidence of players removing a debuff from a friendly player or a buff from an enemy. Unfortunately Freedoms don't always show up in logs reliably.

  • Magic
  • Curse
  • Poison
  • Disease
  • Bleed
  • Freedom
  • Purge
  • Soothe

MoveWhere do players go?

This category is mostly based on evidence from lack of damage or player debuffs within logs. Most of this category is also validated from actual in game experience.

  • Avoid
  • Spread
  • Stack
  • Soak
  • Click

BraceHow many people does it hit?

Determined by log evidence of damage taken by players.

  • Defensive
  • Raid CD

There's one basic rule applied to these, with limited exceptions: if you can avoid it, avoid it. Some interrupts would warrant a defensive if not kicked, but including both tags for basically every interrupt and avoid would add way too much bloat and noise to the site.

What are pain meters?

Under each enemy name are two bars: how hard one of these hits the tank, and how hard it hits everyone else. Both count raw damage per second while you are fighting it, unmitigated, compared to the median enemy of that dungeon.

I show it as a comparison because a raw damage number goes stale as soon as you push a key higher. Three bars is the median enemy for that dungeon. It's intended as a feature to figure out which enemies are scary, and who they are scary for.

The two bars measure different things, and they often disagree. An enemy that beats on the tank may leave the rest of the group alone, and plenty of enemies do the reverse.

What can't the logs tell me?

There are three main places this site is most likely to be wrong:

Sources

Combat logs from Warcraft Logs, game files from wago.tools, tooltips and models from Wowhead. Season 2 of World of Warcraft: Midnight.